October's News

  • Live Preview... (10/31)

The Livewire Network has created yet another Diablo II Preview... no new info there, however.  Click here to take a look at the preview, though I wouldn't expect any new news until the Diablo II Designer's Diary is updated this Tuesday.

A new colored sketch of the Necromancer has been released by The Diablo II Guide.  This sketch was the emphasis for a new sub-section of our Pics Section, sketches.  Check out the new addition here:

"If I could buy a game in 1999, I'd buy..." Diablo II, of course.  Diablo II has beaten out the other competors for that title on the aforementioned Gamesmania Survey held about a week back.  Thanks for the support of all the WebMasters in the Diablo II community, and to the gamers who have let their wishes be known.

  • Gamespot UK's New Preview. (10/26)

Gamespot UK has put up another Diablo II preview, but like the rest at this time, it is made of mostly recycled info.  It's still a good read, so if you're starved for more Diablo II news, then be sure to check it out.

Camelot Systems has posted a poll to see if users would like them to create HellDraft, a program like StarDraft for StarCraft, except HellDraft would be for Diablo.  If you would like this program, then vote.

  • Two New Pics... (10/24)

The Unofficial Diablo II Site released two new pics for our viewing pleasure.  We've placed them in our Pics Section, and there are here for a quick reference:

The Gamesmania Survey we told you about on 10/19 has changed its tune.  Diablo II is now leading above Baldur's Gate as the game most people would buy in 1999.  Contribute to the cause, vote today!

A small update on the status of Diablo II was released on today's Blizzard FanSite Chat.  The only new info is that most of Act 2 is finished and they have begun to work on Act 3, but no game details were released.

  • Another ShadowSpiral Site Opens... (10/20)

Another ShadowSpiral Site has just opened its doors to the public, it is ShadowSpiral FireTeam.  This site is run by Forscythe, who is my assistant WebMaster on both ShadowSpiral Brood War and this site. 

  • A GamesMania Survey... (10/19)

GamesMania is having a survey entitled "If I could buy a game in 1999, I'd buy:"  Diablo 2 in on the list of choices, as are Total Annihilation: Kingdoms, Quake 3 Arena, Age of Empires II, and Baldur's Gate (which is currently in the lead).  Go vote!

  • New Rendered Art. (10/17)

A new pic, showing the Sorceress about to cast a spell, was just released.  It's a good shot, showing a fair amount of detail.  It has also been put in our Pics section, or you can view it here:

Blizzard has updated their files page, giving it a new look.  Click the link if you want to see what the page offers.

  • The Oldest Battle Begins Once More. (10/15)

GamesMania has posted an article on PK'ing in Battle.Net.  It also discusses the pros and cons of the ever-intriguing PK-switch.  The article is a "SuperFan Forum" article, meaning readers can respond to it at their leisure.

  • ShadowSpiral Brood War Now Open! (10/15)

Another ShadowSpiral site, ShadowSpiral Brood War, has just opened its doors to the public.  It's still under some construction, but has new pics and screenshots, as well as some Brood War news and information.  If you have any problems with this or any other ShadowSpiral sites, e-mail its WebMaster.

  • MSNBC Article on Cendent. (10/14)

MSNBC has done an article on the sale of Cendent Software (which contains Blizzard Entertainment)   The software division of Cendent could cost an interested buyer about 1.5 billion dollars!  The sale is slated to happen late this year or perhaps early ‘99.

  • Blizzard Release Dates. (10/13)

Blizzard has just posted a few release dates for their latest projects on their titles page.  These dates are tentative, and subject to change at any notice. 

    StarCraft: Brood War: Available on Windows 95/98/NT late in ‘98, available on MAC in early ‘99.

    Diablo II: Available on Windows 95/98/NT in ‘99, still no official talk of a MAC version.

    WarCraft 2 Platinum: Available for Windows 95/98/NT and MAC in early ‘99.

  • Publisher Rant. (10/12)

GaGames has come up with a rant talking about how the big game publishers ignore fansites (like us) and concentrate on giving the newest info to the corporate sites like Gamecenter, and Gamespot, etc.  It's a good read with some valid points, but I still think that Blizzard is one of the best publishers when it comes to acknowledging the presence of fansites.

PlanetReview just posted an RPG Top Ten listing with Diablo in at the #2 slot, and Might and Magic in at #1.  On the Strategy List, StarCraft came in at #1 and WarCraft II took the #9 position. 

  • Comparison between CRPG games... (10/11)

Erik from Diablo2.com has posted a comparison chart between the of the most-anticipated RPG's soon coming: Baldur's Gate, EverQuest, and, or course, Diablo 2.  These games share many features, and it's nice to see them compared side by side where anyone can see their virtues and features. 

  • Like our New Recent News Format? (10/11)

We've changed the way our Recent News format works.  We've used the headers of each article as a link to access the full text of the article.  We sincerely hope this new method will be easier on people who wish to browse the news, as well as a more organized way of showing you the latest news. 

  • Picture Comparisons and Reviews... (10/11)

Flux of the The Unofficial Diablo II Site has done two small pic comparisons and reviews of the two new 3dfx shots that are definitely worth a look.  It raised an interesting question of me about belts in Diablo II.  Anyway, look at the reviews here and here.

  • We've Updated our Info Section. (10/10)

We here at ShadowSpiral have updated our Diablo II info section with all the newest info we could.  This new info includes new abilities as they have been disclosed. as well as the categories of abilities each class will have.  If you have any information about abilities not posted there, please e-mail it to us and we'll be sure to acknowledge you in another update.

  • Updated Diablo II FAQ. (10/10)

Blizzard has recently updated the Diablo II FAQ on their official website.  The new questions it addresses are mainly about the 3dfx support and what it will do. 

  • New Screenshots! (10/9)

Two new screenshots have been released that do a good job showing off some of Diablo II's new 3dfx enhancements.  We have placed them in our Pics section, and they are also listed here.

Blizzard is selling new Diablo II T-Shirts on their on-line store.  The shirts are $14.95 each and can be purchased directly through Blizzard.

  • Planet Review's Diablo II Story. (10/8)

Planet Review recently put up the second part of their unfolding Diablo II story.  It's a great story arc utilizing locales and characters from the Diablo mythos, be sure to give it a look.

  • We Apologize... (10/8)

We here at ShadowSpiral and The Catacombs of Tristram wish to apologize for the AVI clip announced yesterday.  It seems as if the AVI clip was only compatible with a certain type of decompression codec.  The new (and better) AVI clip is here as an 8.1 meg download.  You can also get the .MOV clip, which is 8.6 megs.  Last but not least, there's a whopping 51 meg fullscreen AVI too.

  • AVI of the C|Net Diablo II Preview. (10/7)

The Catacombs of Tristram recently recorded the C|Net Diablo II Preview into a downloadable AVI format.  The download is approximately 25 megs, click here to see it.

We've gotten hold of the newest screenshots showing the Paladin and Sorceress.  These 5 new pics have been added to our Pics section, and are listed below for viewing ease.

In addendum to our previous news, we need to mention that the newest PCGamer also contains the first release screenshots of the Paladin and Sorceress in action.  Totaled 5 in all, the screenshots will be posted on our site as soon as their released on the Internet. 

In a monstrous news break, here are some the things we thought were most interesting in the new PCGamer article:

    Each act will have its own overall quest, and each in turn will have its own set of subquests. For example, the main quest of the first act is to clean out the monastery, but while doing so there will be plenty of smaller dungeons to explore and lots of errands to run. These quests will also have a larger impact on the game itself. For example, there's a point early in the game in which you'll need to rescue a particular individual from the ruins of Tristram, your old stomping ground. If you succeed in the quest, then you'll have someone back in town who can identify magical items for you.

Hmmm, could this be the legendary Deckard Cain?  Read on...

    Each character will have their own items, weapons, and skills. Unlike Diablo, where a Warrior could cast fireballs just as well as a Sorcerer with a bit of patience and a lot of experience, the Barbarian will never have the ability to cast any Sorceress spells. Likewise, the Sorceress will never be able to handle the weapons the Barbarian can use at will. The division between the classes is absolute.

I really like the new division of classes, it creates a sort of "character economy" that will be interesting in multiplayer.

    The variety of skills will also let multiplayer groups work better together against the monsters. For example, one of the Necromancer skills under discussion right now is the ability to take mind control over a monster and make it do whatever the player wants. So the Necromancer could cast that spell on a baddie, and then the Paladin can cast the Thorn Aura on it, and the group will have an enchanted monster doing their dirty work for them. The possibilities for combinations are endless.

This kind of tag team action would put a whole new angle in the game, where before in Diablo the only kind of group action spell was Heal Other.  I wonder if a very powerful Necromancer could control a boss-level creature?

    Diablo 2 was rebuilt completely from the ground up. Although Blizzard North could have used the engine for Diablo as a foundation, the team decided against it. This has let them do many new things they hadn't previously considered - like adding 3Dfx support. According to David Brevik, President of Blizzard North, "with a 3Dfx card, we get free gourad shading and things like that. We had to spend a lot of time in DirectDraw to do the same thing to translate each pixel. With 3Dfx, it does it all for you. It's a lot faster. Because it's faster we can do a whole bunch of extra effects, like colored lighting, zoom in and zoom out, and there's a bump map on the floor... stuff like that." We watched the effects of the 3Dfx enchanced game, and were dumbfounded. Aside from the colored lighting, translucent spell effects, and improved frame rate, even simple additions like the bump-mapped floor made a big difference. You wouldn't normally tell the difference between a flat ground texture and one made up of many different bumps, but the changes are obvious when you compare them side by side. Although the version we saw only supported 3Dfx using Glide, Blizzard North plans on supporting other cards, although nothing is set in stone at the current time.

    Along with the 3Dfx enhancements, there are plans to add lots of environmental affects, such as fog, rain, and smoke. The game will also have a time cycle - as the adventure continues, day will turn into night and back to day again. The time of day will effect the monsters you encounter in the countryside. Chances are, wandering around in the middle of the night will be a dangerous pastime. "There will be a lot more life to the game this time, and it will seem like a real place," says Brevik.

I, for one, can't wait to see the 3dfx enhancements to Diablo 2.  It should be adamantly restated that Diablo 2 will not require 3dfx to run at all, and not having it will not affect the overall value of the game.

    "The biggest priority we have with multiplayer right now is just ensuring that the games are fair," says Householder. "That's pretty much the thrust of what we're trying to do with battle.net. Someone may try to kill you, but they'll have to do it the conventional way - with weapons and spells." The team plans on keeping player-killing to keep that kind of excitement and pressure in the game - you never know when someone's going to turn on you. However, at the same time they're going to give hosts more control over who enters their game. "We thought giving people the ability to create private games and giving them passwords would make the players as safe as they want to be. But people still get mad when they play Diablo and someone enters the game who they thought was a nice guy, and he kills them," says Schaefer.

    Right now the number of players who can quest together is still up in the air. The current plan includes eight players total, but it all depends on how fun the game is with different numbers of people. "We had Diablo running with more than four players, but it wasn't really fun," says Brevik. Because of the size of the levels, people would break up into groups, and while one group would kill monsters the others would simply scavenge the leftovers. This caused quite a few arguments and anger on the part of players who weren't getting enough action. The areas in Diablo 2 are much larger, however, and so should be able to support more players.

    Blizzard North's plans for multiplayer over battle.net go much deeper than just in-game changes. "We want to respect the fact that there are guilds a bit more," says Brevik. Guilds are groups of players who band together with a common theme - there are hundreds of guilds for Diablo, and some have already formed for Diablo 2. Brevik says, "You'll be able to set up a guild house, which is kind of like a sub-game - meeting place for your guild where you can store some items and start games." It will be an alternative to a private chat channel - a place actually using the game engine that could even have custom art for the buildings representing that guild. Although they're not sure of the numbers, these little "sub-games" could have as many as 16 players connected at once, socializing, trading, and launching quests. That sub-game flavor can also spill into non-guild meeting places. There might be a market where players can trade goods, or a battle arena where players can take out their aggressions on one another.

My interest was completely grabbed by this.  "Guildhall sub-games" and a battle arena, with over 16 players connected at once?  Bravo, Blizzard!  This game is shaping up to take the player in a firestorm!

    The inventory system in Diablo 2 works very much like the original, but with some major changes. The screen for buying and selling items shows a view of all the items much like your inventory, so you can see what the items look like. The stats for each item will pop up with a mouse click. You can buy, sell, identify, and repair items from the same screen if the particular NPC you're dealing with can perform the appropriate actions. "We have plans to support trade on battle.net, and this type of interface could be adapted for more secure trading," says Householder. That means there won't be any more incidents of stragglers coming along and swiping merchandise when it's lying on the ground during a swap between players.

    What you see on screen is what your character will wear. Unlike Diablo, where there was a single piece of art for a sword no matter that the sword looked like in inventory, everything will look as it should in Diablo 2. That means if you put on a helmet with large antlers, you'll see the antlers on your character as you wander through town. Not only will this let you see what exactly you're equipping, you can also make fashion statements.

    Characters can also throw items. Each class will have its own throw, and you can use it with potions, throwing daggers, axes, and javelins. The potions will have different effects, like exploding on impact or emitting a poisonous cloud. Also, unlike the original Diablo, arrows are limited. Blizzard North promises they'll be abundant, but it will keep some players from just firing blindly and killing creatures off-screen. Also, turning the arrows into limited items will let the creators introduce arrows with different characteristics for more variety.

    Over battle.net, all these items will be well tracked. If an item is unique, it will stay unique. A new pastime may form with some players - merchandising. Players might commission other players to find certain items, such as the final piece to their set. Rewards for items could become commonplace, and players could send other players on quests to find the particular items. There may even be a bulletin board for players to post their requests, but the details haven't been worked out as yet.

These new methods of controlling inventory and items seem like powerful additions to the overall quality of Diablo 2.  I especially like the concept of your character's appearance changing with every piece of equipment you change.  Diablo 2 is shaping up to by 1999's hands-down Game of the Year.

Susan Wooley of Blizzard recently participated in an interview with with CDmag.com.  The interview mainly covered the cheating and hacking that is prevalent on Battle.Net, Blizzard's free Internet gaming service.  Here is a portion of the interview:

    With this growth a few warts appeared as well. Cheating and player-killing in Battle.net Diablo games caused some serious problems for some users. The problem was made worse due to the ease of hooking into Battle.net. The fact that it was so easy to get online and play brought in many users who were experiencing on-line gaming for the first time. Blizzard certainly lost some users to this initial unfortunate exposure to a bane of many on-line games: newer players preyed upon by those more advanced and bent on mayhem.

    "The thing people need to remember is that this is not a Battle.net problem, this is a problem directly related the network model used in Diablo," observes O'Brien. "The network model used in Diablo was vulnerable to cheating. We also never set out to make Diablo without the player-killing element. Allowing player-killing as normal part of the game was intentional, we didn't want gamers to be able to interact without a consequence of their actions - it would remove some of the flavor of the game. A main consideration is that we didn't want a game that legislated morality. But we also tried to limit the loss that might occur in such an instance - items and levels would not be lost."

    Blizzard has tried to address the problems with Diablo. "Ultimately we have done what we could. We can't really solve all the problems with Diablo. We need to improve the network model and I think we have accomplished some of that with StarCraft. We also plan on more improvements for Diablo II," O'Brien avows. "With StarCraft, we have managed to remove many of the problems that we saw with Diablo. Having the unique user accounts has improved accountability for individuals' actions."

We can only hope that Diablo II lives up to the claims of being "cheat free."  I have high hopes for Blizzard's statagems, and hope they do everything they can to finally bury the issue. 

Rumor has it that the new PCGamer has a new, huge article on Diablo II entitled: "Burn, Baby, Burn!: The Making of Diablo II."  As soon we receive a new PCGamer we'll validate the rumors and share any info the article has.

ShadowFactor has released the Beta 4 of their Battlefield Communicator program.  The new beta comes with several new features such as support for GSM and ADPCM compression, 0 Bandwidth Silence, and a new dialog-based interface.  A link to download it is in the Downloads Section.

Blizzard has chosen their Brood War beta testers from the various Webmasters out there.  Everyone who entered should have received an e-mail from Blizzard.  We here at ShadowSpiral were honored to be chosen as beta testers.  In lieu of this, we will make a detailed review of our impressions of the game (we can assure you that it will be no less than excellent) after testing it.

  • EA not to buy Blizzard. (10/1)

Blizzard has informed us that EA will not be buying them as the rumors flying about the Internet suggested.  Though Cendent has been talking to other companies about the impending sale, Blizzard itself has not been sold yet.

 

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Skill of the Week

Iron Maiden
Harkening back to an inquisitional torture, the Iron Maiden curse causes all damage an enemy does to you to be returned to that enemy as well.  Part of the Necromancer´s
Curses, it is a powerful addition to his arsenal.

Counter courtesy of
TheCounter.com


 
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